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 Introduction to SuperFly

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Version: 1.0
Release: 20.11.2015
System: Poser 11
Renderosity ($ 8.50)

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Description

Introduction to SuperFly is a tutorial for Poser 11. It describes the differences between the FireFly and the SuperFly render engines. It explains what to consider when creating scenes for the SuperFly renderer in regard to render settings, lighting, and materials.

The tutorial explains in detail all render settings available for SuperFly. It includes several example renders to demonstrate the most important parameters like the number of samples and bounces and how they apply to different materials.

The main part of the tutorial is about the material system of SuperFly (Cycles). It explains the basic ideas of physically-based materials and how they are achieved by Cycles nodes and shader trees. The tutorial presents all Cycles nodes and describes the different parameters with many example renders. It show how to use materials for FireFly with SuperFly and how to prevent or correct incompatibilities. Several material techniques are explained including screen shots of the shader trees.

Table of Content

1.Overview1
2.SuperFly vs. FireFly2
2.1.Differences between SuperFly and FireFly2
2.2.SuperFly Render Settings3
Generic Settings3
Samples and Bounces4
Render Effects7
2.3.Light and Shadow in SuperFly9
3.Materials for SuperFly10
Important10
3.1.Root Nodes11
PoserSurface11
PhysicalSurface12
CyclesSurface12
Scene Preview13
3.2.Layers13
3.3.Cycles Nodes: Surface14
Common Inputs15
Diffuse Nodes16
Subsurface Scattering16
Hair17
Toon18
Reflection Nodes18
Transmission Nodes19
Emission Nodes20
Summary21
3.4.Cycles Nodes: Bump and Normal Maps22
3.5.Cycles Nodes: Volume23
Volume vs. Atmosphere24
3.6.Cycles Nodes: Mathematics24
Constants, Combine, and Separate25
Closure Mathematics25
Basic Mathematics26
Color Mathematics26
Vector Mathematics26
Edges and Wireframe26
3.7.Cycles Nodes: Textures27
Image Nodes28
Texture Nodes29
Noise Nodes31
3.8.Cycles Nodes: Input Variables32
Render32
Textures34
Scene34
3.9.FireFly Nodes in SuperFly35
Adapter Nodes35
Mathematics Nodes and Variables36
Gamma Correction37
Texture Nodes37
Using Materials for FireFly with SuperFly38
Splitting a Material between FireFly and SuperFly38
4.Example Materials40
Alpha Mask40
Edge Transparency41
Solid Glass42
Thin Glass43
Prism44
Mesh Light Emission45
Ambient Occlusion46
Translucence47
5.Summary48
Appendix49
Comparison Table: Features of SuperFly and FireFly49
Comparison Table: Shader Nodes in Cycles and FireFly50
Recommended Links52
© 2004-17 by Ralf Sesseler Last update: 01.02.2017 Copyright Impressum