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 Designing Materials - The Poser Compendium Part 4

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Version: 1.0
Release: 24.09.2010
System: Poser 5+
Renderosity ($ 8.50)

Images (Click to Enlarge)

Description

To design a material for Poser means to rebuild the properties of a real-world material with the features of the Poser shader system. This tutorial describes how to analyze and synthesize a material. It gives many examples of materials ranging from simple to complex, and it provides several tips and tricks about how to improve an existing material.

The first chapter explains the main aspects of real world materials and how they can be emulated in the Poser material system. It describes each aspect and its mapping to features of Poser. This includes a rendered example of a material that is split into the different aspects.

The second chapter provides a wide range of examples of materials, each with a sample render and a screenshot of the shader tree. This starts with simple materials like plastic and rubber. It includes various materials for clothing and basic materials like metal, stone, and paint. It shows how to assemble pattern materials from procedural nodes. There are also more complex materials like glass and water that require some deeper understanding about how the Poser renderer works. The chapter closes with sky materials for day and night with stars and clouds.

The final chapter is a collection of several tips and tricks to improve existing materials. Many ready-made materials contain flaws or errors that can be recognized and fixed easily.

Note: This tutorial is intended mainly for users that already have a basic understanding of Poser and in particular of the material room. In other words, it is based on Part 2 of The Poser Compendium. It can be used as a tutorial for learning, but also as a reference guide to get information about a particular issue.

Features

  • Comprehensive tutorial for Poser 7, Poser Pro, Poser 8, and Poser Pro 2010
    (Can be used with Poser 5 and Poser 6 as well, but not with Poser Debut)
  • Topics:
    • Analyzing a real-world material
    • Synthesizing a Poser material
    • Examples for materials (ranging from simple to complex)
    • Common corrections for Poser materials
    • Common improvements for Poser materials
  • Document:
    • PDF format
    • 57 content pages, 103 images
    • 10 pages appendix with glossary in a separate document

The Poser Compendium

Content (Part 4: Designing Materials)

Introduction3
Overview3
How to Read this Tutorial3
Remarks4
1.Designing Materials5
1.1Color and Patterns6
1.2Highlights7
1.3Reflections8
1.4Transparency9
1.5Unevenness10
1.6Summary12
PoserSurface Inputs12
1.7Synthesis of a Material13
1.8Alternate Lighting Models16
2.Examples for Materials17
Plastic17
Rubber18
2.1Clothing19
Fabric19
Velvet20
Silk21
Leather22
Shoe Leather22
Latex23
Fur24
2.2Metal25
Tin Foil26
Rust26
Metal with Rust27
2.3Paint28
Plaster28
Enamel29
Car Paint30
2.4Patterns31
Bricks31
Tiles32
Wood33
2.5Stone34
Marble35
Sand36
2.6Glass36
Glass Plate37
Glass Plate with Stains37
Curved Glass Plate38
Solid Glass39
Mirror42
Mirror with Stains43
2.7Water44
Bath44
Pool46
Lake48
2.8Sky49
Clouds50
Stars52
3.Improving Materials54
3.1Common Corrections54
Highlights54
Bump Maps54
Normal Maps55
Image Filtering56
Normals Forward56
Ambient Occlusion56
Fast-Scatter, Skin, and Velvet56
Questionable Settings57
3.2Common Improvements57
Adjusting Values57
Adding Irregularity58
Bump59
Alpha Maps59
Raytraced Reflection60
Reflection Maps60
Replacing a Material61
Redesigning a Material61

Content (Appendix)

AGlossary1
Technical Terms1
Abbreviations6
File Extensions7
Technical History9
BRecommended Tools9
Python Scripts9
Python Scripts for Poser 89
Stand-Alone Windows Tools10

© 2004-17 by Ralf Sesseler Last update: 01.02.2017 Copyright Impressum