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 Material Techniques - The Poser Compendium Part 3

ProductStores
Version: 1.0
Release: 13.04.2010
System: Poser 5+
Renderosity ($ 9.90)

Images (Click to Enlarge)

Description

With the right know-how, you can create materials the way they should look and achieve many interesting effects in the material room of Poser. This tutorial provides a wide varity of techniques for realistic materials and special effects.

The first chapter starts with everything you need to know about image maps. It demonstrates how masks can be used to add overlays to a material or to mix two complete materials, either by defining areas for each material independent from the material regions, or by gradually blending the materials. Next come displacement and translucence to create realistic materials. Visible light sources like bulbs, fire, and candles require some special tricks to look realistic in a render, which are also shown in the first chapter. For dynamic hair, the hair node is explained. Finally, several techniques are shown to create toon renders, either with the built-in toon features of Poser, or by creating various types of cell shaders with shader nodes.

The second chapter is a bit more technical. It shows how the mathematical nodes in Poser can be used for various image manipulation techniques well known from 2D graphics applications. This starts with different ways to change the color of a shader. Next are contrast, brightness, and intensity, including bias and gain that are special functions in Poser to control brightness and contrast. The chapter ends with gamma correction and the node for the hue/saturation/value color model.

The last chapter is about UV-mapping. It explains the very idea of UV-mapping and why it is important when creating materials. It also shows how to create texture maps, masks, or other image files based on a UV-template. (However, this is a Poser tutorial, not a tutorial about 2D graphics applications, so this part only demonstrates the very idea.) This includes seamless tiled patterns that can be used for many objects. Finally, the tutorial shows how to work with UV-coordinates directly in Poser to create various patterns as textures or for displacement.

Note: This tutorial is intended mainly for users that already have a basic understanding of Poser and in particular of the material room. In other words, it is based on Part 2 of The Poser Compendium. It can be used as a tutorial for learning, but also as a reference guide to get information about a particular issue.

Features

  • Comprehensive tutorial for Poser 7, Poser Pro, Poser 8, and Poser Pro 2010
    (Can be used with Poser 5 and Poser 6 as well, but not with Poser Debut)
  • Topics:
    • Image maps: parameters, filtering
    • Irregularity: using noise shaders
    • Using masks: blending and overlays
    • Techniques: displacement, translucence, weather layers
    • Visible light sources: materials and techniques
    • Hair node: material for dynamic hair
    • Toon renders: toon node, outlines, lighting, cell shading
    • Image manipulation: colors, brightness, contrast, intensity, gain, bias, gamma
    • UV-mapping: how it works, UV-templates, texturing, tiled patterns
    • UV-nodes: gradients, patterns, displacement
  • Document:
    • PDF format
    • 85 content pages, 153 images
    • 10 pages appendix with glossary in a separate document

The Poser Compendium

Content (Part 3: Material Techniques)

Introduction3
Overview3
How to Read this Tutorial3
Remarks4
1.Material Techniques5
1.1Image Maps and Reflection Maps5
Reflection Maps6
The Texture Manager8
Texture Filtering8
Other Parameters of Image Map10
Cutting an Image12
Blurring an Image13
1.2Irregularity14
1.3Blending17
1.4Overlays18
1.5Blending Two Materials22
A Patch22
A Sword with a Glowing Blade24
1.6Displacement27
Uneven Ground29
Shoe-prints30
Creating a Displacement Map from a 3D Model32
1.7Translucence33
1.8Weather Layers35
Rain36
Snow37
Fog38
1.9Visible Light Sources39
Light Bulb40
Light Cone41
Fire42
Candle42
Light Beam43
Ghosts44
1.10The Hair Node44
1.11Toon Renders46
The Toon Node46
Toon Outline48
Lighting for a Toon Scene48
Cartoon Preview49
Cell Shading49
2.Image Manipulation for Shaders53
2.1Mathematical Operations53
2.2Changing the Color54
Coloring a Gray Shader57
Splitting a Shader into Red / Green / Blue57
2.3Brightness, Intensity, and Contrast58
2.4Gain and Bias61
2.5Gamma Correction63
2.6Hue, Saturation, and Value65
2.7Short Summary for Math Arguments66
3.UV-Mapping67
3.1Applying Textures by UV-Mapping67
3.2Painting Textures on UV-Templates69
Creating a UV-Template69
Creating Texture Maps70
3.3Tiled Patterns72
3.4Using UV-Coordinates inside of Poser73
Circular Gradients77
3D Gradients78
Creating Patterns from Gradients81
Gradients as Displacement84
3.5Short Summary for Math Arguments89

Content (Appendix)

AGlossary1
Technical Terms1
Abbreviations6
File Extensions7
Technical History9
BRecommended Tools9
Python Scripts9
Python Scripts for Poser 89
Stand-Alone Windows Tools10

© 2004-17 by Ralf Sesseler Last update: 01.02.2017 Copyright Impressum