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 Material Room Basics - The Poser Compendium Part 2

Version: 1.0
Release: 06.03.2010
System: Poser 5+
Renderosity ($ 9.50)

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The material plays an essential role when rendering an image because this is what you actually see on the surface of each object. The material system that was introduced with Poser 5 is very powerful, but it can be rather confusing when you don't know how to unleash its power. This tutorial explains the basics of the material room and the different types of materials that can be configured there.

The tutorial starts by describing how the material room works. It explains what a material is and how it can be configured and modified in the material room. This includes loading and saving materials in the content library. It also contains a small excursion about the difference between previews of materials in the material room and in the scene preview and in the rendered image.

The most important material type is the one for the surface of objects, called PoserSurface. It consists of several different components, which are explained in detail with sample renders (see image above). Then, it is described how these components work together to create the material during a render.

The last chapter describes the other material types: background, light, and atmosphere. The background material is used for the scene background wherever no object is visible in the scene. The light material provides additional parameters for light objects. The atmosphere material allows to create volumetric effects like fog.

Note: This tutorial is intended for both, beginners as well as experienced users. Because it is a tutorial on a particular topic, it assumes at least a basic understanding of Poser in general. It can be used as a tutorial for learning, but also as a reference guide to get information about a particular issue.


  • Comprehensive tutorial for Poser 7, Poser Pro, Poser 8, and Poser Pro 2010
    (Can be used with Poser 5 and Poser 6 as well, but not with Poser Debut)
  • Topics:
    • Material room: creating and modifying shader trees
    • Material library: loading and saving single materials, material collections, and material poses
    • PoserSurface: function of the different components
    • Background: configuring the scene background
    • Light: light features set in the material room
    • Atmosphere: depth cue and volumetric atmosphere
  • Document:
    • PDF format
    • 39 content pages, 58 images
    • 10 pages appendix with glossary in a separate document

The Poser Compendium

Content (Part 2: Material Room Basics)

How to Read this Tutorial2
1.The Material Room4
1.1Material Regions4
1.2Shader Trees and Nodes5
Connecting and Arranging Nodes7
Animated Materials8
1.3How a Shader Looks and Renders9
Scene Preview Settings9
1.4The Material Menu10
1.5The Material Library12
Saving Materials13
Material Poses13
1.6Modifying Material Regions14
2.The PoserSurface Node15
2.1The Components of PoserSurface15
Specular Reflections18
Transparency and Alpha22
Bump and Displacement23
Alternate Diffuse and Specular27
Other Parameters29
Scene Preview for PoserSurface30
2.2The Simple View31
2.3All Together Now ...32
Calculating a Shader Tree32
The PoserSurface Components33
Other Node Types35
3.Other Root Nodes37
3.1The Background Node37
3.2The Light Node38
3.3The Atmosphere Node40
Depth Cue40

Content (Appendix)

Technical Terms1
File Extensions7
Technical History9
BRecommended Tools9
Python Scripts9
Python Scripts for Poser 89
Stand-Alone Windows Tools10

© 2004-17 by Ralf Sesseler Last update: 01.02.2017 Copyright Impressum