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 Splines PLUS

Version: 2.1
Release: 23.05.2012
System: Cinema 4D 8+ (Windows, Mac)
Share*It! (€ 17,00*)
  (* includes 19% VAT inside EU)
Demo Version (zip, 1958 KB)
Manual (pdf, 85 KB)

Images (Click to Enlarge)

Free Upgrade

If you purchased an earlier version of Splines PLUS, you can download the new demo version and your existing registration key will make it full functional. (You may need to request a new key if you use a different version of Cinema 4D.)


Get more out of splines with the plugin Splines PLUS for Cinema 4D R8 and up! These five versatile generator objects will facilitate and enhance your work with splines. SplineCombine combines several splines similar to the Boole object. Collect and append splines, merge and divide splines at their intersections, or calculate the intersections. SplineDivide provides alternate subdivision modes for spline interpolation to come closer to the original spline with less points. SplineClone duplicates objects along a spline with many options to control where and how to position the clones. SplineMesh creates a mesh from splines similar to Loft NURBS but with additional options. PointToSpline converts any point object to a spline.

SplineCombine has five modes to create a spline by combining splines. Collect and collect splines build a new spline that consists of all input splines. In addition, the splines may be appended in five different ways. Merge connects splines at their intersections. Divide separates a spline at the intersections with other splines. Intersect creates a new spline from all intersections. The last three modes may be applied to the segments of a single spline as well. See image 1 for examples of the different combination modes.

SplineDivide interpolates splines in a more balanced way. You can use natural and uniform subdivision. The points may be distributed equally to each segment or balanced according to the length and the bend of each segment. Finally, you can prevent subdividing straight lines. For splines with several different segement types (long and short, straight and bent), this results in a more homogeneous distribution of the points. When using the splines to build objects, you get a better looking shape with less polygons. See image 2 for a comparison between the build-in subdivision modes of Cinema 4D and SplineDivide.

SplineClone duplicates one or several objects along a spline. There are five modes to determine where to create clones: at the spline points, at the interpolated points, for a natural distribution, for a uniform distribution, and for the distance on the spline. You can create all clones along the spline or select a starting clone and the number of clones to create. The clone order can be absolute for the spline or relative to the created clones, and it can be randomized. The clones may be moved, scaled, and rotated along the spline. SplineClone may be used also for animations of objects along a spline. See image 3 for some examples of cloning.

SplineMesh creates a mesh from splines. It is similar to Loft-NURBS, but has additional parameters to control and optimize the created mesh. You can select different numbers of subdivisions and different kinds of interpolations. See image 4 for some example meshes.


  • Supported versions
    • Windows: Cinema 4D R8 or higher
    • Windows 64bit: Cinema 4D R11 or higher
    • Mac OS X: Cinema 4D R9.5 or higher
    • Mac OS X 64bit: Cinema 4D R11 or higher
    • Mac: Cinema 4D R8 - R9.6
  • SplineCombine
    • Collect spline: collects splines before interpolation
    • Collect: collects splines after interpolation
    • Merge: merges splines at their intersections
    • Divide: divides splines at their intersections
    • Intersect: creates a spline from intersections
  • SplineDivide
    • Natural and uniform subdivision
    • Equal and distributed subdivision of segments
    • Distribution relative to length and bend of segments
    • No subdivisions for straight lines
  • SplineClone
    • 5 clone modes: points, interpolated points, natural, uniform, distance
    • Selectable start clone and clone number
    • Relative, absolute, and random clone order
    • Progressive offset, scale, and rotation of clones
  • SplineMesh
    • Creates mesh from splines similar to Loft-NURBS
    • Adaptive subdivisions depending on interconnection length
    • Different kinds of interpolations
  • PointToSpline
    • Converts any point object to a spline
    • All interpolation modes as for other splines
  • All generators accept instance objects and other spline generators as input.
  • Manual and 18 sample scenes included.


© 2004-17 by Ralf Sesseler Last update: 01.02.2017 Copyright Impressum